When creating and designing AR applications, game engines are often used. AR development with game engines offers flexibility and freedom to develop whatever you want, given that you have the know-how and resources. However, this also comes with a specific price, namely a high total cost of ownership, lack of scalability, and might require a lot of development time.
In this webinar, you will hear from Adnan Cosic from VIEWAR & Kris Atkinson from Matterport, and they will provide insights, experience, and challenges of implementing enterprise AR.
It’s a “must-attend” for anyone interested in learning more about the enterprise AR industry.
During this webinar, attendees will learn the following:
• The difference between using game engines for AR vs. AR as a Service
• How AR as a Service changes the way AR experiences are created
• What a digital twin is and how to leverage that for creating AR applications
• About use cases that can be implemented when combining AR as a Service with digital twins
• Benefits of using AR as a Service
Host
Mark Sage – Executive Director of the AREA (Augmented Reality Enterprise Alliance)
The AR for Enterprise Alliance (AREA) is the only global, membership-funded non-profit alliance dedicated to helping accelerate the adoption of Enterprise Augmented Reality (AR) by supporting the growth of a comprehensive ecosystem. We support innovative companies aspiring to invest in AR technology who need a better understanding of the tools available, application possibilities, methods of implementation, and return on investment.