Mobile edge computing is a keystone of the Ultra-Reliable, Low Latency Connectivity (URLLC) and the digital transformation and mobilization of the enterprise industries. It also enables a new class of premium applications that require real-time delivery of live and on-demand content as well as a high degree of interactivity, for example: gaming, 360 video delivery, AR/VR, etc. ETSI ISG MEC and 3GPP have both worked on their own architectures for edge computing within the boundaries of their different scopes. Their common purpose, however, is to create an open and standardized IT service environment for hosting and supporting third-party applications in edge clouds while also leveraging the underlying network infrastructure. In order to accelerate time-to-market and promote industry adoption, it is essential to ensure alignment, leverage synergies and offer common practices and tools for the developers. This will foster innovation and enable the developers to write a single application software module that can run on every edge environment, and support the GSMA requirements for federation.
The speakers will review the emerging mobile edge computing use cases and the recently updated 5-year mobile edge computing market forecast from DellOro. They will also highlight the role of standards, the value proposition of the different standards streams and will show how those standards can complement each other when it comes to operational deployments. Some deployment scenarios will also be introduced.